1. Factory Pattern
Usage:
To create different types of tasks (Feature
, Bug
, Story
, etc.) based on the user's input.
Implementation:
TaskFactory
: A factory class to create specific task types. This factory determines the type of task and creates the corresponding object.public interface Task { void displayInfo(); } public class FeatureTask implements Task { @Override public void displayInfo() { System.out.println("Feature Task Info"); } } public class BugTask implements Task { @Override public void displayInfo() { System.out.println("Bug Task Info"); } } public class TaskFactory { public static Task createTask(String type) { switch (type) { case "Feature": return new FeatureTask(); case "Bug": return new BugTask(); default: throw new IllegalArgumentException("Unknown task type: " + type); } } }
2. Observer Pattern
Usage:
To allow interested parties (e.g., assignees, project managers) to get notified of changes in task status, assignments, or other updates.
Implementation:
Task
as Subject: TheTask
object maintains a list of observers who are notified of any changes.User
as Observer: Users subscribe to specific tasks to receive notifications when the task updates.public interface Observer { void update(String message); } public class User implements Observer { private String name; public User(String name) { this.name = name; } @Override public void update(String message) { System.out.println("Notification for " + name + ": " + message); } } public class Task { private List<Observer> observers = new ArrayList<>(); public void addObserver(Observer observer) { observers.add(observer); } public void notifyObservers(String message) { for (Observer observer : observers) { observer.update(message); } } public void changeStatus(String newStatus) { // logic to change status notifyObservers("Status changed to: " + newStatus); } }
To design a Jira-like task management system, we can use several design patterns to ensure flexibility, modularity, and scalability. Here are some key patterns and where they can be applied in the system:
3. State Pattern
Usage:
To manage and transition the states of tasks and subtasks, such as
Open
,In Progress
,Completed
.Implementation:
TaskState
Interface: Defines behavior for each state.Concrete States (
OpenState
,InProgressState
, etc.): Each state implementsTaskState
with specific behavior.Task
Class: Maintains a reference to aTaskState
object and delegates actions to it.public interface TaskState { void handleRequest(); } public class OpenState implements TaskState { @Override public void handleRequest() { System.out.println("Task is now open."); } } public class InProgressState implements TaskState { @Override public void handleRequest() { System.out.println("Task is in progress."); } } public class Task { private TaskState currentState; public void setState(TaskState state) { this.currentState = state; } public void handleRequest() { currentState.handleRequest(); } }
4.Singleton Pattern
Usage:
For a centralized
SprintManager
orNotificationService
to manage sprint-related operations and notifications across the system.Implementation:
SprintManager
andNotificationService
: Ensure that only one instance exists and is accessible globally.public class SprintManager { private static volatile SprintManager instance; private SprintManager() {} public static SprintManager getInstance() { if (instance == null) { // First check (no locking) synchronized (SprintManager.class) { // Locking only if instance is null if (instance == null) { // Second check (inside synchronized) instance = new SprintManager(); } } } return instance; } public void manageSprint() { // logic to manage sprint } }
To design a Jira-like task management system, we can use several design patterns to ensure flexibility, modularity, and scalability. Here are some key patterns and where they can be applied in the system:
6. Command Pattern
Usage:
For actions such as creating tasks, updating statuses, and other operations that can be undone or replayed.
Implementation:
Command Interface: Defines an execute method.
Concrete Commands: Implement different actions like
CreateTaskCommand
,UpdateStatusCommand
, etc.Invoker:
TaskManager
holds and executes commands.
public interface Command { void execute(); } public class CreateTaskCommand implements Command { private Task task; public CreateTaskCommand(Task task) { this.task = task; } @Override public void execute() { // logic to create task } } public class TaskManager { private List<Command> history = new ArrayList<>(); public void executeCommand(Command command) { history.add(command); command.execute(); } }
7. Decorator Pattern
Usage:
To add additional responsibilities to tasks, such as tracking priority or estimated time without modifying the base
Task
class.Implementation:
TaskDecorator
: WrapsTask
and adds extra features like priority tracking.public interface Command { void execute(); } public class CreateTaskCommand implements Command { private Task task; public CreateTaskCommand(Task task) { this.task = task; } @Override public void execute() { // logic to create task } } public class TaskManager { private List<Command> history = new ArrayList<>(); public void executeCommand(Command command) { history.add(command); command.execute(); } }